This Blade Idle Guide will help new and experienced players to grow faster, learn game mechanics and progress the game the most efficient way possible.
Table of Contents
I’m a beginner, what should I do? TLDR Progression
-We still recommend new starting players to go over the whole guide.
1. Legendary weapon and armors in every equip slot (any grade)
2. Costumes (buy all of them in the shop)
3. Mythical grade 3 weapon and M4 armors*
4. Relics (completely max them)
5. God Weapon & Armors Grade 3/4
6. Legendary / Mythical accessories (safe spot; transcended 3* Legendary; see Accessory)
7. God Weapon and Armors Grade 2
8. Ego – clear first stage
9. When you’ve cleared 15-50, if you find cheap figures to save your raid tix for stage 2, do so.
10. God Weapon Grade 2/1 (use saved God weapons to unlock Grade 1 slots)
11. Ego – clear 2nd stage (if somehow still can’t beat, work on accessories)
12. God Weapon Grade 1 slots (if unfinished) – also complete G1 armors if still on G2s or lower
13. Accessories and Weapon summon to upgrade Ego (Need higher stats for Ego bosses)
*Some might ask why M3 and not G4 anymore, we’ve established that M3 is sufficient to continue pushing while gaining the advantage of obtaining relics earlier. You can of course feel free to go to G4 first.
Farm the stage that you can do the fastest, ideally <= 15 seconds (should avoid exceeding 20 seconds).
Save your Enhance Stones early on!
FAQ
How can I play Blade Idle on PC?
You can install LdPlayer Android Emulator by following this link and play Blade Idle on PC there without battery drain. Farm 24/7 and use your phone for other games/needs.
I have disposable income, what should I spend real money on?
The ad package is the best purchase by far, it gives permanent buffs and you don’t have to watch ads every day. The special value pass also provides a nice early stream of diamonds and option roll dice for the very lost cost as opposed to other diamond packages.
After that Monthly dungeon package > 6 passes > Monthly Gold/EXP package > Ego Packs > others
How is damage calculated? WTF is Option Atk%?
Damage in the game is calculated as follows:
Base Attack Amount x Attack Modifier 1 x Attack Modifier 2 x Attack Modifier 3 x Etc…
This means that different sources of Atk Upgrade %s scale MULTIPLICATIVE, and the same sources scale ADDITIVELY. Every source of atk % modifiers multiply the same way, there is no “special” type of modifier.
Due to this, it’s advisable to increase the Atk Upgrade % modifiers that you have the LEAST of relative to the others. For most people, this will be Option Atk% and Super Crit %.
Let’s paint a picture. Let’s say I have 100 base attack, 10000% Increase ATK and 150% Upgrade Option ATK.
In this case, my Final Damage is 100 * 10000% * 150% = 15000
If I increase my Option Attack by 50%, my Final Damage is now
100 * 10000% * 200% = 20000
I would have to increase my Increase Attack % by 3334% to achieve the same increase in overall damage!
100 * 13334% * 150% = 20000
Which stats do I level?
Most of your level ups should be invested into ATK. You can do DEF, PEN, or ACU if needed on later stages. It only costs 300 gems to reset so don’t sweat it too much. Early game you will only need to level up in the Growth tab HP/DEF to meet the task/quest for the diamonds reward.
HP or defense? Which is better?
Doesn’t really matter. HP may be slightly better early game but both become equally important down the road.
I’m stuck on a stage, what should I do?
If you’re running out of time, invest in attack power or pull a better weapon.
If you’re dying, invest in HP / defense or pull better armor/helm.
What’s the difference between a costume and a skin?
Skins are earned through a specific mission in your inventory tab as you progress, and can be upgraded. Most of their stats are Equipped Effects.
Costumes are bought with gems or earned from events. They provide Owned Effects.
Which diamond costume do I buy first?
Student > Teacher > Cat > Medieval Queen > Chic costume > Dragon Slayer. Do not forget to obtain the weapon costumes also.
Some people will tend to go for teacher first before student to capitalize on the EXP gain which is also a valid option. One or the order shouldn’t have as much of an impact on progression due to how quickly you would be obtaining the costumes.
As for either Chic or Dragon slayer, it doesn’t really matter which one first because by the time you will start doing stacked ticket sweeps, you will already have all the costumes..
Which free coin costume do I buy first?
With the recent update, Red Hood will become the first priority followed by Dinosaur. The next ones should be Guan Yu (to attempt 6*ing pets asap), followed by Black Tiger (need a crapton of dice later on for option rolls) and Ninetails last by that time should be able to farm decent grade accessories.
What are Owned Effects/Equipped Effects?
Owned Effects don’t have to be equipped, they are always enabled. Notable examples are costumes, weapon costumes, and the bottom effect on skins.
Equipped Effects have to be worn to be active, and are generally obtained through rollable options which use dice materials.
What is PEN?
PEN or Penetration is a stat required to hit through monsters defenses, mostly provided by your equipped gloves. It isn’t required until stage 5-50. There is no need to have PEN higher than the stage’s PEN requirement, as excess will do nothing.
What is ACU?
ACU or Accuracy is a stat required to hit monsters. If you meet the ACU requirement, you will hit 100% of the time. Otherwise, you will miss the mobs sometimes. Again, there’s no benefit to having ACU above the stage requirement.
What is Ego?
Ego is another layer of upgrade that has been recently added improving further your stats growth with various bonuses as you obtain higher Ego grades through challenges and as your upgrade your Ego within your inventory by feeding it God weapons.
What to spend Free Coins on?
Save up for a costume package.
Assuming you’ve obtained all costumes via free coins, insignia package is worth 60k free coins once you’ve reached high insignia levels. You can stack the insignias in your mail and claim them whenever needed.
What do I do with Mileage?
In most cases it would be better recommended to save on those until you reach much higher Insignia levels where the merging rate for insignia fragments becomes much lower making it harder to merge. Buying the insignia fragments will allow you to save on ressources to further upgrade.
What to do with pet souls?
DON’T merge them until much later. Just use the ones you get to upgrade your current pets.
What’s a super / hyper crit?
After you roll a crit you roll a second time for a super crit, which does even more damage than a normal crit. For example, with 50% crit chance and 50% super crit chance, you’d get super crits 25% of the time. Hyper crit is the same concept, but after super crits.
How do I get 100% crit?
Growth 30% + Weapon 20% (G4 & G3 owned effect) + Skin 10% (challenge & advancement skins owned effect) + Relic 20% + Insignia 20% (Level 20) = 100%
How do I get 100% super crit?
Growth 30% + Weapon 20% (G2 & G1) + Skin 10% (Holiness & Legend) + Insignia 40% (Level 5 & 15) = 100%
How do I get 100% Hyper crit?
Growth 30% + Skin 40% (God skin #2,3,4 & 6) + Insignia 30% (Level 31, 35, 40, 45 & 50) = 100%
Growth
Focus on leveling up Attack, leveling up HP and DEF as you clear stages to get the diamonds for certain milestones. Currently we know that the maximum level for defense is 2000.
You will want to max out Crit Rate and Crit Damage once you unlock those and have decently high ATK, and the same for Super Crit Rate and Super Crit Damage. Currently the maximum level for Crit Rate, Super Crit Rate and Hyper Crit Rate is 400 while Crit Damage, Super Crit Damage and Hyper Crit Damage is 1500.
Once your Attack is high enough, you’ll also unlock Pen, Acu, and Hyper Crits. At the time of writing this, upgrading Hyper stats is very expensive, so it may be advisable to just focus on ACU and PEN first.
What should be prioritized in growth?
Attack at Level 3-4k > Crit rate maxed > super crit rate maxed > crit dmg 1k > super crit dmg 1k > PEN/ACU as needed > attack to 10k > hyper crit rate maxed > hyper crit dmg (some will balance h.crit rate and h.crit dmg due to their excessive cost) though generally more useful when you’re at least 50% h.crit rate, in the meantime use h.crit dmg on EXP level during this time and focus gold towards next step > ATK 15k > crit dmg maxed > s.crit dmg maxed > h.crit dmg maxed
*HP/DEF as needed (defense isn’t really as expensive to level and can be done fairly quickly once you can farm gold at a decent rate daily).
The reason for “Crit rate > super crit rate > crit dmg > super crit dmg” is simply, you want to crit / scrit as often as possible. Crit Dmg over scrit dmg cause you will crit more often than scrit, and crit dmg scales scrit anyways.
Level Up
This section of your character is very flexible, as you can reset any investment into a single stat for 300 diamonds.
As a general guide, level up ATK and the needed amount of PEN/ACU when when pushing, then dump the rest of your Stat Points into Drop Rates and Gold/EXP boosts.
When afk farming, you may also still max Stage drop rate at the cost of some ATK but only if you are still able to obtain proper clear time, ideally <= 15 seconds.
When Skill Atk and Upgrade final atk are unlocked, they should be prioritized. You can move points from ATK in order to max those and leave them as is whenever you’re resetting stats between pushing or farming.
When Pushing or Dungeoning, move farming stats into Def as needed.
Skill
There are 2 categories of skills, active and passive.
Active skills are equipped and have a cooldown associated, whereas passive skills are always active and provide a passive boost to your character. You’ll receive skill books to upgrade your skills as you clear stages. This will increase the skill’s damage, change the appearance of the skill, lower the skill cooldown, and in certain cases change the effect or animation of the skill slightly.
Recommended Stage Pushing Skills;
Piercing Blade, Rain of Sword, Gravity Hole / Phantom Blade, Space Field & Summon Tornado
Recommended PVP Skills:
Piercing Blade, Rain of Sword, Phantom Blade, Space Field & Summon Tornado
Recommended Farming Skills:
Chain Dash, Charge Boom, Summon Tornado, Space Field & Reckless Blast/Rain of swords
*The skill setup is reliant on the stage you’re farming and monster spawns, ensure to test your setup before going full idle farming.
Recommended Enchant Dungeon Skills:
Summon Tornado, Space Field, Phantom Blade/High level chain dash, Rain of Sword & Piercing Blade
Recommended Pet Dungeon Skills:
Charge Boom/Gravity hole, Summon Tornado, Space Field, Rain of Sword & Piercing Blade
Recommended Treasure Dungeon Skills:
Chain Dash, Charge Boom, Reckless Blast/Gravity Hole, Space Field & Summon Tornado
Recommended Emblem Dungeon Skills:
Summon Tornado, Gravity hole, Space Field, Rain of Sword & Piercing Blade
Recommended Insignia Dungeon Skills:
Summon Tornado, Gravity Hole/Phantom Blade, Space Field, Rain of Sword & Piercing Blade
Recommended Breakthrough Dungeon Skills:
Summon Tornado, Blasting Wheel, Space Field, Rain of Sword & Piercing Blade
Recommended Raid Skills:
Summon Tornado, Space Field, Phantom Blade, Rain of Swords & Piercing Blade
Recommended Upgrade Skin/Ego challenges Skills:
Space Field, Rain of Sword, Piercing Blade ; the other two should be a mix between Summon Tornado/Gravity hole/Phantom Blade depending on the boss and your overall setup at that time.
Upgrade
Clearing these bosses will unlock a certain skin that is equippable in the “Skins” tab of the Equipment menu TODO, which provides stat benefits and allows you to roll a set of options on them. You can click “Challenge” on a grayed out Skin to see the unlock requirements.
The answer to how to clear these is always the same, get stronger offensively and defensively!
Emblem
Emblems are another piece of gear that boosts various stats. To unlock one, you simply need the required amount of emblem marks.
Note that it’s advised to not sweep the emblem dungeon until you can sweep enough to unlock the next medal, as doing so beforehand provides no benefits.
Insignia (current max level; 70)
Insignias are yet another piece of gear that boosts various stats.
You upgrade the 6 minor insignias on the outside first (the order to upgrade doesn’t matter as much), and then you can increase the inner Ancient insignia to the next level. The outside Insignias always provide a boost of the same stat, whereas the inner one changes every time you upgrade it.
The outer insignias upgrade at a 100% rate simply by using the required number of insignia stones, which increase as you progress. The inner Ancient Insignia requires a certain amount of Ancient Insignia Fragments to upgrade, increasing in number as you progress.
To create an Ancient Insignia Fragment, you Merge regular insignia stones to craft one at a certain %, which decreases as you progress. The %s get increasingly terrible as you progress, so plan accordingly if you plan on spending $, as the value of Ancient Insignia fragments go up the lower the % of crafting.
Equipment
Equipment provides you with various stats. You can merge 5 of the same one to receive one of 1 higher grade. You can own 0 of an equipment and still equip it, as long as you’ve unlocked it before. Equipment can be upgraded using Enhance Stones, which are found in the Enchant Stone Dungeon and through stage chest drops. Equipment also has a total upgrade level that will increase your stats for that piece of equipment, but it isn’t advised to go for it until later in your progression.
Weapon
This will be your primary form of damage, providing you with both a hefty amount of base attack, and Increase Atk% which will be your highest damage modifier.
Your primary goal here long term will be to get each of the 4 God grade weapons to level 200. God grade weapons have options available, and when you roll a Mythical+ on each, you get an owned effect on each. Before reaching God weapons, it is advisable to spend as little enhance stones as possible.
God weapons also take a certain amount of other weapons to upgrade at certain intervals, with G1 being EXTREMELY expensive, so be prepared! For that reason, it is also advisable to NOT MERGE your weapons to unlock G1 and rely on the summon level rewards starting at level 12 instead for unlocking, as you’ll need plenty for upgrading it and you’ll be slowing your progression overall.
God 1 Weapon Requirements for Upgrade (Shoutout to Chibusan#6770):
If G1 slots take so many mats, to merge or not to merge God weapons???
It is indeed still fine to merge god weapons up until G2 and save any additional weapons for G1’s slot once you’ve obtained it through pity.
You might question why? Reason is simply to allow yourself to progress further through stages/dungeons allowing yourself to unlock a higher volume of farmable daily materials such as insignia shard, enhancement stone, dice, gold, exp.
Of course you may feel free to save all your weapons and try to summon or pity all Gweapons and attempt to unlock all G1 slots at once.
Gloves, Armor, and Helmet
These will be your primary sources of PEN, HP, and DEF respectively. God gloves, armors and helm will cap at level 250, while mythical and under will cap at level 200.
Once reaching level 200 on God gears, you will be able to unlock all the option slots at once with the required materials. When opening gear slots, owned effects becomes available and you will be able to max level your gears to level 250
Skin
Skins are another piece of gear that provides various bonuses, while also altering the look of your character when equipped. They contain passive states, and also Options. See Options for the best to roll on Skins.
Skins have Owned Effects that boost various stats when you roll Mythic+ on every option. It’s advisable to aim for this, especially when moving on from an old skin since the rolled effects don’t matter.
Note that when you equip a costume, it will visually override your equipped skin.
Accessory
Accessories are another set of gear that will be your primary focus near the end game! They will take a TON of diamonds to make a great end game setup, and will provide amazing bonuses and boosts in various areas. Upon using copies to upgrade your accessories providing them yellow stars you can further improve their stats by Transcending them (turns a yellow star red) which will require enhancement stones.
As a rule of thumb..
- Rings provide the highest value and percentages for accessory defense %
- Earrings provide the highest value and percentages for accessory attack %
- Hairpins provide the highest value and percentages for accessory health %
Since accessories provide such a high % Accessory modifier for their main stats, it’s advisable to spread out your accessories between Accessory Def, Accessory HP, and Accessory Attack to reduce diminishing returns.
Currently most people agree that Magic and Rare rarity accessories are not the wisest ones to invest heavily in. For those that haven’t unlocked accessory summoning yet, you can merge your accessories to obtain Epics to be able to push a bit. Once summoning available, you will want to upgrade your Magic accessories (not transcend) up to 6 yellow stars as they are easy to upgrade and you cannot pull them anymore as of summon Lvl 17 which means you would need to fall upon RNG drops to upgrade them which is a hassle. With the Magic accessories out of the way, you won’t have an issue to transcend them later once you start working on Total Upgrade Levels for accessories.
The goal (which is feasible as F2P) is to get to your Mythical and transition eventually to God accessories whenever you can. Before then, it is advisable to limit upgrading and transcending your Epic and Legendary and to merge to try to get access to Mythical asap for a much bigger boost in damage and limit wasting too much materials. Transcending to 3 red stars legendary at the very least, should be more than sufficient to help you push up to certain stages until you need to come back to it later when you’re gradually going through Ego upgrades.
In terms of upgrading accessories..
- Merging will turn 4 accessories of the same grade into either another one of the same grade, or a higher grade
- Upgrading will consume X amount of the same accessory to increase the star level of an accessory. At 1, 3, and 6 stars, a slot to roll options will be unlocked. See Options for which ones to roll.
- Transcending will consume Enhance Stone to upgrade a star of an accessory from yellow to red. This will greatly boost the stats of the accessory at a steep cost!
Mythical and God rarity also contain owned effects when you roll Mythical+ on every option. See below for the various owned effects.
The following is the general Mythical / God accessories that should be aimed and used.
The number stated is based upon the position of the accessory from top left to bottom right within its own grade.
In example:
For a more offensive set used often during farming and general content;
– Rings: 4/5-7-8 (#4 will yield more ACU but #5 has higher ATK and PEN at the cost of ACU)
– Earrings: 4-5-8
– Hairpins: 4/5-6-8
For a more defensive setup if you feel you’re struggling to survive certain stage mainly used for pushing stages.
– Rings: 3-7-8
– Earrings: 4-5-8
– Hairpins: 2-6-8
Accessory Owned Effects
Costume
Costumes provide various permanent, stacking effects that apply to your character just for owning them. They are a key diamond investment and you’ll want to own all of them as early as possible. Make sure you save your purple coins to purchase the various costume packages in the shop!
Oh, and you can wear them for Fashion Idle too!
Which diamond costumes to go first?
Student > Teacher > Cat > Medieval Queen > Chic costume > Dragon Slayer. Do not forget to obtain the weapon costumes also.
As for Free coins costumes (Costume Package in shop)?
With the recent update, Red Hood will become the first priority followed by Dinosaur. The next ones should be Guan Yu (to attempt 6*ing pets asap), Ninetails by that time should be able to farm decent grade accessories, ending with Black Tiger (need a crapton of dice later on for option rolls).
Options
Options are additional stats that you can gamble for on your Skin, Weapon, Pets, and Accessories. Rolling for options uses option stones, which can be gained in the Enchant Stone dungeon and stage chest drops. You can “Lock” an option to prevent it from being changed when you click “Change,” but as you lock the cost of doing an option change goes up. Therefore, to maximize your chances of getting great options, it’s typically advised to wait until you are able to roll several at once.
Certain items will also unlock an “owned effect” once you roll Mythical rarity or higher for every option. If so, it will be indicated on the option change screen.
Click the “?” ingame to see the odds for specific rarities of options.
General Tier List
Note that the following can flex based on your personal damage modifiers and ACU/PEN requirements. The general advice is to roll for tier 1 options, and you can consider settling for tier 2 based on your # of dice and risk tolerance.
Skin:
Tier 1: PEN / ACU / Option ATK
Weapon
Tier 1: Super Critical Damage
Tier 2: Option ATK
Gloves
Tier 1: Super Critical Damage / PEN
Armor
Tier 1: Super Critical Damage / Option ATK
Helmet
Tier 1: Super Critical Damage / Option ATK
Accessories
Tier 1: PEN / ACU / Option ATK
Tier 2: Crit DMG
Animal Pet
Tier 1: Option ATK / Super Critical Damage
Tier 2: ACU / PEN
Undead Pet
Tier 1: Option ATK
Tier 2: DEF% / PEN / ACU
Beast Pet
Tier 1: ACU / PEN
Tier 2: Option ATK
Ego
Tier 1: Option ATK
Tier 2: PEN / ACU
Tier 3: Super Critical Damage
Monster Figure
Tier 1: Option ATK / Super Critical Damage
Tier 2: PEN / ACU
Master Figure
Tier 1: PEN / ACU
Tier 2: Option ATK / Super Critical Damage
Supplies
Various types of chests that you get from clearing stages will be listed here, containing various types of loot.
You can open these right away, there’s no advantage to saving them.
Be on the lookout for jackpot chests, which contain a massive amount of diamonds!
Summon
This is where you’ll go to turn all of your hard earned gems into loot, tears, and joy. Mainly tears probably.
Here are the summon rates for weapon and armor at each summon level, within each grade:
Of note is that at certain summon amounts, you are awarded with an item. Click the “?” of the summon section to learn more.
NEVER summon weapons or armor using the 1 time summon option.
See the respective section of each summon in this guide for more info on those items.
Pet
Think of pets as 5 items that you equip in order to boost various stats. Each type of pet among the 3 has a specialty.
Animal: Used for Damage
Undead: Used for Defense (very situational, but meh overall)
Beast: Used for ACU
Pets can be upgraded using pet souls, which are obtained in the Pet Dungeon. This will increase their star level and boost their states.
Pets have options that unlock at 1, 3, and 6 stars, and Special Party Effects that activate when they are in your loadout with one or more other pets as indicated.
For pet loadouts in general, use the strongest Damage pets you can while fulfilling ACU requirements for Dungeon and Pushing. For farming, especially early on, use as many EXP/Gold boosting synergies (pet party effect) as you can while still maintaining a very high clear speed for your selected farming stage (<= 15 Seconds is ideal).
Pet souls can be merged with 3 others of the same rarity to produce another pet soul of the same rarity, or a higher rarity pet soul. It’s advised to fully upgrade pets before using pet souls to merge.
This being said, it is more recommended to wait until turtle is unlocked before sweeping as once you’ve obtained turtle and sweep, you will have a chance to obtain any of the purple pets even if they are not unlocked allowing you to obtain more souls to upgrade them when you do unlock them. Before then, you may get both pigs to 3* in order to obtain their party effect and keep your tickets till turtle.
For a reference of stats used to clear Turtle pet stage see on discord:
Relic
Relics provide a variety of stat bonuses, and are obtained through the Relic Summon and stage chest drops. Relics are leveled up using duplicates, and max out at level 80. Once you max out a relic, you will no longer summon any more of that relic and you will be refunded the additional relics that you have for that specific relic.
Some players choose to max out the EXP and Gold relics earlier than typically suggested in their progression, and that’s totally fine.
Relics are the only summon without any summon bonuses at certain summon amounts.
PVP
Before starting off, it must be told how important it is to start stacking on PVP tickets from the shop’s common tab, buy them all everyday.
In PVP you fight bot controlled clones of 3 other players. Generally it seems the matchmaking faces you off against places that are roughly around your rank, give or take 100.
As you gain certain amounts of points, you’ll unlock a new PVP tier which provides diamonds and big stat boosts (upgrade courage atk%). Click the magnifying glass on each tier to learn about what stats they give you.
The general strategy for PVP is to use your last 5 skills and only use your precious PVP tickets when you have enough to comfortably reach the next tier, since you want to fight when you’re as strong as possible. ACU and PEN are useless in PVP.
PVP Point acquisition:
Dungeon
Dungeons are one time challenges that you can do for specific rewards. Clearing a dungeon will grant a one time reward and then increase the Chapter of that dungeon, making it more difficult and offering better rewards.
General Rewards of each Dungeon:
Enchant Stone Dungeon: Enhance Stones and Option Stones
Pet Dungeon: Pets, and Pet Souls
Treasure Dungeon: Diamonds, Enhance Stones, Option Stones, Free Coins
Emblem Dungeon: Emblem Marks
Insignia Dungeon: Insignia Fragments
Breakthrough Dungeon: Stage Chests, Breakthrough Chests
You can “Sweep” a dungeon to get the indicated sweep reward for the dungeon. The more you progress through the chapters and floors of a dungeon, the higher the Sweep reward gets, which generally makes waiting to Sweep the better option. While there is no black and white “best time to sweep,” most of the time you want to keep your sweep tickets until they can help you with some milestone or significant amount of progress, since you want to get the maximum value out of the scarce tickets. Some general guidelines you can keep in mind for when to sweep are:
Enchant Stone Dungeon: Sweep when you need the enhance stones to upgrade something, or when you need option stones. Only use enough sweeps for what you need to enhance or upgrade.
Pet Dungeon: Sweep when you need the accuracy upgrades to progress. Once you unlock your first Legendary Pet, you can sweep every day.
Emblem Dungeon: Sweep only when you can unlock the next emblem. This one is pretty black and white.
Insignia Dungeon: Sweep when you have a good chance at unlocking the next Ancient Insignia.
Also, keep in mind that upgrading your Insignia will result in unlocking better sweep rewards across multiple dungeons..
The Breakthrough Dungeon has a daily claim with a reward that is based on your highest cleared level. See Skills for the recommended skill setup for each dungeon.
Stage
Stages are where you’ll be spending most of your time in Blade idle.
Advancing in stages has various benefits:
- More diamonds daily everyday based on your max stage reached
- Bursts of Diamonds from various chests that contain more loot, and the ability to unlock accessory summons and accessory chest drops
- A better rank next to your name for the shiny epeen. Nice.
However, note that at any given time, the game allows you to farm 3 stages total, which are the 3 x.25 and x.50 stages below your max stage, where x represents the chapters closest to your max stage. Since we want to maximize our farming, and farming/idling is what you’ll be doing most of the time, make sure you’re able to clear your chosen farming stage at a good pace of < 20 seconds, ideally <=15!
If you go offline, the game will farm your MIDDLE stage out of the 3 available farming stages. Offline farming clears that stage at about 1.5 – 2 times per minute, and yields less rewards overall than staying online.
Ego (Sword & Armor*)
Upon clearing stage 14-50, you will be unlocking the Ego Upgrade tab which you can challenge the ego dungeon/boss in order to unlock the respective Ego grade.
*Armor Ego follows the same concept as Sword Ego for its upgrade however you must max your Sword Ego in order to proceed with unlocking Armor Ego
When the Ego boss is defeated, you will find under your inventory, the tab for Ego which you will be able to upgrade it by feeding God weapons/armors to earn bonus stats. Once the Ego has been maxed, you will unlock the challenge for the next Ego grade and repeat the same process up to God Ego – keep in mind that further Ego grades have a higher upgrade cap to max meaning more God weapons/armors required to be fed.
Fighting Ego will still require a certain amount of stats in order to defeat it so be prepared.
With Ego now into play, do I focus it, G1 sword, armors, accessories???
Getting your first Ego will be well worth going through as you’re opening the door to a new multiplier – Upgrade Ego ATK% (later HP% , DEF% + extra PEN).
After sampling with multiple F2P’ers, the first Ego should be defeatable with (lowest setup I’ve managed to find so far) a lv 200+ G3 sword, lv 200+ G3 glove, Lv 100 G2 armor, Lv 50 G3 helm at around level 7000 with Legendary accessories transcend to 3* – bear in mind, I have not investigated the players’ option rolls .
Note: The setup to defeat your first Ego may vary as you can be fine to defeat it with different armors, gloves and helm if your G1 or even accessories have much more investment.
Going forward, you will need to upgrade yourself through various places to prepare for your next Ego fights.
Getting your Ego2 unlocked asap will be quite favorable being it’s a new multiplier you’ve unlocked as opposed to maxing your last G1 slot right away (assuming its already decently high by then), also being able to roll God option atk on 1 ego option slot is almost as strong as 2 God option atk on a G1.
You will require to summon a fair amount of accessories and start going from your Legendary accessories towards Mythical and God (see Accessory section for more insight).
You will of course need to summon weapons again to max out your Ego (which will boost your damage also) in order to unlock the next Ego dungeon.
As far as summoning armor goes with slots now being available at level 200. That will be at your discretion based upon your needs, ideally unlocking gloves for more PEN but we all know how summoning armor goes – cough.
All this being said, I will do what I can to keep an eye on the playerbase’s progression with Ego and will likely update this section on a need basis.
Raids/Trophy/Ancient relics
Raids are unlocked upon clearing stage 15-50 however will unlock the first stage which may drop up to Mythical figures and up to God ancient relic chests.
In order to unlock the second stage, you will be required to clear 20-50, which then the second raid may drop up to God figures and the same ancient relic chests.
Trophies come in two varieties, Monster & Master; each providing different values within their options to roll for which will be shown below..
You will come to notice that upon obtaining a figure, it will have a certain number of Blue dots ranging from 1-4.
Those will show you how many options slots are unlock and ready to roll on. Unfortunately the numbers of slots are completely random when dropped from raids.
We will get into options in a moment further in the discussion below.
Not only do figures introduce new multipliers into the game making them very worth going for. When dropped from raids, they also come with two random Special effects that are only obtained once the figure has been upgraded to level 8 & 15.
Upgrades are done via feeding copies of figures of the same grade (can be either Monster or Master).
Do note that the higher the upgrade, the more figures is required and the success rate will also gradually reduce. ↓
Note: which special effect to go for? Well if RNG is in your favor; Upgrade Figure ATK% should be the main focus but in general most of the ATK focused rolls are still viable options (except Increase atk% as the value is too low). It’s already hard enough just to get a 4 slot God xD…
Should you ever upgrade your figure and later come across a better figure that has better effects and more slots. You may transfer the current levels to the new figure without sacrificing the used figure.
However this doesn’t transfer option rolls that you’ve initially rolled for. →
Now let’s go over options that are available for both Monster and Master figures.
As we are gearing ourselves towards endgame content let’s have a look at the God figures as example;
As we can see a Monster figures will generally provide more offensive stats such as Option ATK%, Scrit DMG & Increase ATK%
Whereas Master figures will yield better defense stats AND also much better PEN/ACU.
Now here’s the many many questions that are asked to me; What options do I roll for?
Please refer to the Options tiers but keep in mind, those tier lists are always subject to change based on the game’s future updates and player’s progression.
Ancient Relics
As mentioned earlier, upon completing a raid will drop ancient relic chest such as these in example;
Which are mainly used to upgrade your ancient relics for stats boost just like we used to do with the regular relics before. I’ll see you all for the wave of complaints for failing the lvl 59 X times. 😀
Raid Market
Should you have figures that you wish to buy or sell; is the place you would go; or simply to window shop because you realize you’re too poor on diamonds to buy anything.
I also like to think of it as the Flipper’s Battlefield (looking at certain people).
This being said, purchasing figures is rather straightforward, look for the one you’re interested in and pay the value in red diamonds.
But what are red diamonds? You’ve seen it at the top of your game’s UI?
Well simply it is the currency that you will convert regular diamonds into red diamonds in order to purchase said figure or you may use them for summoning just as usual but through the red diamond tab.
Now as for selling a figure; simply head to the Sell tab and select a figure you wish to sell into the market which will be valid for 24 hours or will be returned to your inventory.
Do note however that in order to sell a figure, you will be required to pay a listing fee of 500 diamonds per figure listed.
Upon selling a figure; you will receive the listed diamond price minus a 5% transaction fee.
You may also directly sell your figure without listing it in the market to obtain blue diamonds;
Simply select the Sell tab and you will notice a Sell Now icon right above your figures.
Through it you will be able to select which figure to sell.
Conclusion
Written by DMForNoods
Discord Contacts: Nudes#3425, Hakotron#2975
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- September 8, 2022